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==Preface==
==Introduction==
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Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please <span style="color: #da682f">pick three (3)</span> from the list below. Click on them to learn more.__NOTOC__
<ul class="vspace tealdiamond">
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<li>The mastery system is TS' form of character progression. There are no levels.</li>
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==DPS Mastery==
<li><span style="color: #da682f">All characters start with 3 mastery slots and can have up to a maximum of 5 slots.</span></li>
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<html><div class="tcenter">
<li>Your character increases power level by putting points into their mastery.</li>
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<a href="/wiki/Aeromancy" class="mblock mastery-box">
<li>For more information on a specific mastery, click on their name!</li>
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<img src="/terrarp/resources/mastery/aeromancy.png" alt="m" class="mastery-icon">
<li>Any mastery that is marked as <span class="b2a">(Complex)</span> may require some extra reading on their own page. If you are a new player, consider avoiding them.</li>
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<em class="mastery-name">Aeromancy</em>
</ul><br>
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<b>Air and lightning magic</b></a>
  
http://terrarp.net/resources/mastery.png
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<a href="/wiki/Arcanamancy" class="mblock mastery-box">
__NOTOC__
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<img src="/terrarp/resources/mastery/arcanamancy.png" alt="m" class="mastery-icon">
<hr>
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<em class="mastery-name">Arcanamancy</em>
http://terrarp.net/resources/mastery/m-combat.png
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<b>Powerful arcane magic</b></a>
<html><img src="http://terrarp.net/resources/mastery/combat.png" class="fimg" style="margin:5px 0 10px 0"></html>
 
  
==Physical Combat==
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<a href="/wiki/Berserk" class="mblock mastery-box">
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<img src="/terrarp/resources/mastery/berserk.png" alt="m" class="mastery-icon">
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<em class="mastery-name">Berserk</em>
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<b>Gain physical prowess and pain resistance</b></a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Black_Magic" class="mblock mastery-box">
<li>[[Pierce]] - Combat skills with weapons that deal critical damage.</li>
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<img src="/terrarp/resources/mastery/blackmagic.png" alt="m" class="mastery-icon">
<li>[[Slash]] - Combat skills with balanced and versatile weapons.</li>
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<em class="mastery-name">Black Magic</em>
<li>[[Cleave]] - Combat skills with weapons that use momentum to chop or saw and sunder armor.</li>
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<b>Insidious dark energy and conditions</b></a>
<li>[[Bludgeon]] - Combat skills with powerful, albeit slow weapons that crush or smash.</li>
 
<li>[[Ranged]] - Combat skills with weapons that deal damage at a distance.</li>
 
<li>[[Body Combat]] - Combat skills with fist weapons and movesets that use the entire body.</li>
 
</ul><br>
 
  
==Physical Defense==
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<a href="/wiki/Bludgeon" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/bludgeon.png" alt="m" class="mastery-icon">
<li>[[Shield]] - Skills with shields. You do not need dual-wielding to use a shield with another weapon.</li>
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<em class="mastery-name">Bludgeon</em>
<li>[[Guard]] - Include defensive movesets through weapons, such as: blocking, deflecting, disarming, and other countering techniques.</li>
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<b>Weapons that crushes</b></a>
<li>[[Acrobat]] - Include scaling wall, flipping, swinging from rope to rope, etc. These mobility technique cannot be done while wearing heavy armor or wielding large weapons. In combat, it includes evasion, safety rolls, and other damage avoidance movements.</li>
 
</ul><br>
 
  
==Combat Supplement==
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<a href="/wiki/Cleave" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/cleave.png" alt="m" class="mastery-icon">
<li>[[Draconian Strength]] - User of this mastery forgo magic to tap into an incredible source of physical strength. It allows users to wield 2-handed weapons one. It also increases the user's athleticism and give them an advantage in strength-related tasks.</li>
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<em class="mastery-name">Cleave</em>
<li>[[Berserk]] - This mastery involves channeling one's adrenaline and rage into their fighting, all the while being numbed to pain. When the user drops below a certain amount of HP, they will enter a berserk state to devastate their enemies.</li>
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<b>Weapons that hack</b></a>
<li>[[Ambidexterity]] - Allows the user to to dual-wield, fighting with a weapon in each hand. Out of combat, the user is very skillful and precise with their hands.</li>
 
</ul><br>
 
  
<hr>
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<a href="/wiki/Heroic_Might" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-magic.png
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<img src="/terrarp/resources/mastery/heroicmight.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/mcombat.png" class="fimg" style="margin:5px 0 0 0"></html>
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<em class="mastery-name">Heroic Might</em>
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<b>Awe-inspiring strength</b></a>
  
==Evocation Magic==
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<a href="/wiki/Martial_Arts" class="mblock mastery-box">
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<img src="/terrarp/resources/mastery/martialarts.png" alt="m" class="mastery-icon">
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<em class="mastery-name">Martial Arts</em>
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<b>Hand-to-hand combat</b></a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Pierce" class="mblock mastery-box">
<li>[[Pyromancy]] - This is the destructive and uncontrollable force of fire.</li>
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<img src="/terrarp/resources/mastery/pierce.png" alt="m" class="mastery-icon">
<li>[[Hydromancy]] - This is the versatile magic that controls water and ice.</li>
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<em class="mastery-name">Pierce</em>
<li>[[Geomancy]] - Powerful and defensive, albeit lacking in range is this earth magic.</li>
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<b>Thrust weapons</b></a>
<li>[[Aeromancy]] - Air is highly versatile as it controls air and lightning, giving the user great tools to deal with their problem.</li>
 
<li>[[Arcanamancy]] - Arcane magic harnesses its power from pure energy, making dangerously powerful,
 
but unstable and poisonous at the same time.</li>
 
</ul><br>
 
  
==Other Magic==
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<a href="/wiki/Pyromancy" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/pyromancy.png" alt="m" class="mastery-icon">
<li>[[Astral Magic]] - This magic derives its power from star positioning, supporting through fate and cosmological power.</li>
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<em class="mastery-name">Pyromancy</em>
<li>[[Black Magic]] - This magic harnesses the dark energy to crush its target.</li>
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<b>Destructive fire magic</b></a>
<li>[[Illusion Magic]] - This magic warps the target's perception and reality, making them experience things that aren't there.</li>
 
<li>[[Spirit Magic]] – This magic harnesses energy from the spiritual world as the basis of its power.</li>
 
</ul><br>
 
  
==Support Magic==
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<a href="/wiki/Range" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/range.png" alt="m" class="mastery-icon">
<li>[[White Magic]] - Light magic is often used to heal injuries, buff, and protect its target from harm and does minor holy damage (not smiting). Trait: High energy consumption. This magic is better utilized by a true mage than a hybrid caster. Also enables [[Resurrection]].</li>
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<em class="mastery-name">Range</em>
<li>[[Nature Magic]] - This magic manipulates nature, particularly plant life, and offers a number of nature-themed healing spells. Trait: low energy consumption in nature, if not, it is mid-range in energy consumption.
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<b>Long-distance weapons</b></a>
It also offers the possession of beasts. This magic is most effective in the wilds. Also enables [[Resurrection]].</li>
 
<li>[[Harmonic Magic]] - <span class="b2a">(Complex)</span> Bardic magic is a supportive magic similar to Illumancy and Naturamancy, but has no offensive spells. Click on the name to read more. Without music, Muse spells can be cast through singing or dancing. It does not work with Magical Tools. To use muse equipment or empower Muse, take <html><a href="#Creative">Music</a></html>. Also enables [[Resurrection]].</li>
 
</ul><br>
 
  
==Miscellaneous==
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<a href="/wiki/Slash" class="mblock mastery-box">
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<img src="/terrarp/resources/mastery/slash.png" alt="m" class="mastery-icon">
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<em class="mastery-name">Slash</em>
 +
<b>Weapons used to cut</b></a>
 +
</div>
 +
</html>
  
<ul class="tealdiamond vspace">
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==Tank Mastery==
<li>[[Summoning]] - Form a pact with a named familiar that will take on the form of base magic fueling it. Maintaining a summon requires persistent energy. Summon may take on a maintenance form out of combat so its master may conserve energy. Summoning is a bit complicated, so click to read more about it.</li>
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<html><div class="tcenter">
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<a href="/wiki/Acrobat" class="mblock mastery-box">
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<img src="http://spherical.link/terrarp/resources/mastery/acrobat.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Acrobat</em>
 +
<b>Agile movements and dodging</b>
 +
</a>
  
<li>[[Magic Theory]] - The user forgoes all emphasis on the physical body (no physical combat mastery) to embrace the essence of magic itself. With this mastery, the user is able to wield any magical tools of their choosing and develop telekinesis spells, and developing a way to enhance their inspection skills and tool when it comes to identifying a spell.</li>
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<a href="/wiki/Geomancy" class="mblock mastery-box">
</ul><br><br>
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<img src="http://spherical.link/terrarp/resources/mastery/geomancy.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Geomancy</em>
 +
<b>Defensive earth magic</b>
 +
</a>
  
<hr>
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<a href="/wiki/Hydromancy" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-domestic.png
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<img src="http://spherical.link/terrarp/resources/mastery/hydromancy.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/domestic.png" class="fimg" style="margin:5px 0 0 0"></html>
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<em class="mastery-name">Hydromancy</em>
 +
<b>Water and ice magic</b>
 +
</a>
  
==Survivalism==
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<a href="/wiki/Illusion_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/illusionmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Illusion Magic</em>
 +
<b>Magic trickery and deceit</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Parry" class="mblock mastery-box">
<li>[[Hunting]] - Include tracking, stalking, improved detection, and trapping (detecting, disarming, setting traps). This Mastery also gives hunters an advantage over humanoid, beasts, and monsters, that they have encountered and hunted many times.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/parry.png" alt="m" class="mastery-icon">
<li>[[Beast Taming]] - <span class="b2a">(Complex)</span> The ability to tame animals and have them fight alongside you; the mastery also includes animal empathy. You must train the animal and establish a relationship with them, however. Click to read more about it.</li>
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<em class="mastery-name">Parry</em>
</ul><br>
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<b>Deflecting attack and counterattack</b>
 +
</a>
  
==Utility==
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<a href="/wiki/Shield" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/shield.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Shield</em>
 +
<b>Blocks damage</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Spellbane" class="mblock mastery-box">
<li>[[Rogue]] - This mastery includes acrobatic movements, stealth, hiding, sneaking, lockpicking, spying, disguising, pilfering, and sleight of hand. Users of this mastery can disappear from sight with ease. Rogue also allows for quick re-positioning in combat.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/spellbane.png" alt="m" class="mastery-icon">
<li>[[Tinker]] - <span class="b2a">(Complex)</span> This mastery grants the user the ability to come up with strange inventions for their own purposes. Tinker specializes in mechanical addons, traps, automation, but most importantly, science! Click to read more about it.</li>
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<em class="mastery-name">Spellbane</em>
<li>[[Spellbane]] - This mastery is used to defend against magic, specializing in defense against spells. It behaves differently depending on whether the user is primarily a magic practitioner or a martial fighter.</li>
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<b>Defense techniques against magic</b>
<li>[[Mysticism ]] - The user have a connection to mystical powers to imbue their abilities, making them slightly more powerful. This connection also allows the user to feel divinity more clearly and have a deeper knowledge of religions. </li>
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</a>
</ul><br>
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</div></html>
  
==Support==
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==Assist Mastery==
<ul class="tealdiamond vspace">
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<html><div class="tcenter">
<li>[[Heroic Shouts]] - This mastery allows its user to provide front-line support purely through their shouts. Click to read more about it.</li>
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<a href="/wiki/Astral_Magic" class="mblock mastery-box">
<li>[[Alchemy]] - This mastery allows the creation of magic potions, poison, healing salves, etc. Alchemy also includes skills in herbalism. Please click to read more about it.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/astralmagic.png" alt="m" class="mastery-icon">
</ul><br>
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<em class="mastery-name">Astral Magic</em>
 +
<b>Fate and cosmological magic</b>
 +
</a>
  
<hr>
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<a href="/wiki/Beast_Taming" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-core.png
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<img src="http://spherical.link/terrarp/resources/mastery/beasttaming.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/core.png" class="fimg" style="margin:5px 0 20px 0">
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<em class="mastery-name">Beast Taming</em>
<div class="caution">
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<b>Animal care and empathy</b>
◆ These are part of your character's kit, don't select them as your starting 3.</div>
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</a>
  
<h2><span class="mw-headline" id="Language">Language</span></h2>
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<a href="/wiki/Harmonic_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/harmonicmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Harmonic Magic</em>
 +
<b>Magic channeled through music, dance, or flow</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Hunting" class="mblock mastery-box">
<li>[[Language]] - All characters start out with a Mastered level of the common language and a few other common languages. However, ancient and rarer languages require you to put points into them to comprehend and use them. E.g. Gnollish, Demonic, Shattered, Forgotten, Elefyn, etc...
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<img src="http://spherical.link/terrarp/resources/mastery/hunting.png" alt="m" class="mastery-icon">
<br><span style="color: #dfdfdf"><em>Languages do not take 1 of the 5 mastery slots your character is limited to. They will also not appear on your character sheet until you unlock them.</em></span></li>
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<em class="mastery-name">Hunting</em>
</ul>
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<b>Stalking, trapping, and observing</b>
 +
</a>
  
<h2><span class="mw-headline">Core</span></h2>
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<a href="/wiki/Incognito" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/incognito.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Incognito</em>
 +
<b>Stealth, pilfering, guise</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Nature_Magic" class="mblock mastery-box">
<li>[[Movement]] - Walking, running, swimming speed.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/naturemagic.png" alt="m" class="mastery-icon">
<li>[[Armor]] - Determines what kind of armor you can wear.</li>
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<em class="mastery-name">Nature Magic</em>
<li>[[Wellness]] - Fortitude, vitality, natural resistances, or heath.</li>
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<b>Magic that controls and conjure plant life</b>
<li>[[Luck]] - The ability to defy all odds sometimes.</li>
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</a>
</ul>
 
  
<h2><span class="mw-headline">Traveling</span></h2>
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<a href="/wiki/Spirit_Magic" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="http://spherical.link/terrarp/resources/mastery/spiritmagic.png" alt="m" class="mastery-icon">
<li>[[Mount|Riding]] - The ability to ride a mount and mounted combat in combination with your melee weapons, ranged weapons, and magic.</li>
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<em class="mastery-name">Spirit Magic</em>
<li>[[Seafaring]] - The ability to operate ships and naval combat, which includes fighting other ships and operating naval armaments.</li>
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<b>Spiritual magic</b>
</ul><br><br>
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</a>
</html>
 
  
<hr>
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<a href="/wiki/Summoning_Magic" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-questions.jpg
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<img src="http://spherical.link/terrarp/resources/mastery/summoningmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Summoning Magic</em>
 +
<b>Magic that summons creatures</b>
 +
</a>
  
==Frequently Asked Questions==
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<a href="/wiki/Tinkering" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/tinkering.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Tinkering</em>
 +
<b>Mechanical skills</b>
 +
</a>
  
<ul class="vspace tealdiamond">
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<a href="/wiki/White_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/whitemagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">White Magic</em>
 +
<b>Holy light magic</b>
 +
</a>
 +
</div></html>
  
<li><div class="b2a faq">Why is it important to put MP into a Mastery if it doesn't increase the tier?</div> Having more points in a mastery makes you better at that mastery, even if it doesn't increase the tier.
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==Awakened Mastery==
<div style="margin-top: 10px"><span class="b1">For example:</span> 2 equally skilled Sword users are dueling, one is at 505 MP (Adept) while the other is at 650 MP (Adept). The latter should statistically win.
 
</div></li>
 
  
<li><div class="b2a faq">Can you combine Mastery?</div> Yes, all Mastery can be combined in one way or another. This can usually be achieved by doing actions or casting spells in a sequence. For magic, there may be combined spells that show up in your spell list if both of the magic are compatible.
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Awakened mastery is the evolved form of standard mastery. All characters are limited to <span class="b4">one (1)</span> awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery <html><a href="http://terrarp.net/threads/4082/" target="_blank">here</a></html> once the requirements below have been met.
<div style="margin-top: 10px"><span class="b1">For example:</span> if you had Pyromancy and Weaponsmithing, you can work on the go because you have fire magic. If you had Alchemy and Pierce, you can lace your dagger with poison manually or through a combined skill in game.
 
</div></li>
 
  
 +
<ul class="orangediamond">
 +
<li>3000 total MP spent</li>
 +
<li>1500 of that must be spent on the mastery you're evolving</li>
 +
<li>750 gold sent to System</li>
 
</ul><br>
 
</ul><br>
  
==Common Links==
+
http://spherical.link/resources/mastery.png
 +
 
 +
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.
 +
 
 +
==Core Mastery==
  
<ul class="vspace tealdiamond">
+
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.
<li><html><a href="http://terrarp.net/threads/1104/" target="_blank">Updating Mastery</a></html></li>
 
  
<li>[[Currency|Guide: Earning MP]]</li>
+
<table width="100%" border="0" class="infobox progression">
 +
<tr>
 +
  <td width="15%"><span style="color:#cf5b2f">Armor</span></td>
 +
  <td>Tier of [[Equipment|armor]] you can wear.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-armor.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#ca3737">Health</span></td>
 +
  <td>Health, HP, and constitution.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-wellness.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#ebac26">Energy</span></td>
 +
  <td>Energy, EN, and mental status.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-luck.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#5154c6">Riding</span></td>
 +
  <td width="70%">Tier of [[mounts]] you can ride.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-mount.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
</table><br>
  
<li><html><a href="http://terrarp.net/threads/755/" target="_blank">Changing (respecing) Mastery</a></html></li>
+
==Mastery Progression==
  
<li>[[Heroic Feat|Guide: Heroic Feat (3000 MP in a mastery)]]</li>
+
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the <html><a href="http://terrarp.net/threads/mastery-management.4082/" target="_blank">mastery management thread</a></html> to update their mastery.
  
 +
http://terrarp.net/resources/mastery.png<br>
 +
 +
Additional mastery slots are automatically unlocked once the conditions below are met.<br>
 +
 +
<ul class="orangediamond">
 +
<li><span class="b4">4th slot</span> 1000 MP spent in total.</li>
 +
<li><span class="b4">5th slot</span> 2000 MP spent in total.</li>
 
</ul><br>
 
</ul><br>
  
http://terrarp.net/resources/mastery/m-advanced.png
+
==Illustrious==
  
<div class="caution">
+
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.
◆ If you are a new player, please skip this part for now. This information here isn't relevant to you just yet! Come back once you have had some time on the site.</div><br>
 
  
==Advancement==
+
==Also see==
  
<span class="b2a">Unlocking Mastery Slots</span> - You automatically unlock the 4th and 5th mastery slot when you have earned and/or spent 1000 MP and 3000 MP respectively. You can then go to this forum, sign up, find a partner and go on a brief quest (3 posts from each person) about your character learning the new mastery. Afterward, come back to the thread and your request will be processed.
+
<ul class="tealdiamond">
 
+
<li>[[Currency|Earning MP]]</li>
[[Evolved Mastery]] - When you have mastered a mastery, you may evolve it to narrow down on a theme.
+
<li>[[Vocation]]</li>
 +
<li><html><a href="http://terrarp.net/threads/4082/" target="_blank">Mastery Management</a></html></li>
 +
</ul>
  
[[Category:Core Reading]][[Category:Mastery]]
+
[[Category: Mastery]]

Latest revision as of 08:02, 14 March 2022

Preface

Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please pick three (3) from the list below. Click on them to learn more.

DPS Mastery

Tank Mastery

Assist Mastery

Awakened Mastery

Awakened mastery is the evolved form of standard mastery. All characters are limited to one (1) awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery here once the requirements below have been met.

  • 3000 total MP spent
  • 1500 of that must be spent on the mastery you're evolving
  • 750 gold sent to System

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These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.

Core Mastery

All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.

Armor Tier of armor you can wear. g
Health Health, HP, and constitution. g
Energy Energy, EN, and mental status. g
Riding Tier of mounts you can ride. g

Mastery Progression

In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the mastery management thread to update their mastery.

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Additional mastery slots are automatically unlocked once the conditions below are met.

  • 4th slot 1000 MP spent in total.
  • 5th slot 2000 MP spent in total.

Illustrious

This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.

Also see