From Terrasphere
(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/cleave.png" class="right" style="margin: 0 0 0 20px; width: 200px"></html> Cleave weapons are repre...") |
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| − | + | <div class="ma bbox lbox" style="height: 450px"><div class="bcenter"> | |
| − | < | + | <img src="http://terrarp.net/resources/mastery/cleave.png" style="width: 128px;"> |
| + | <div class="bname">Standard</div></div> | ||
| − | + | <span style="color:#f1bb2b">Cleaved</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat. | |
| − | + | <div class="gcontain" style="margin-top: 25px"> | |
| + | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge"> | ||
| + | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge"> | ||
| + | </div> | ||
| + | <ul class="mtag"> | ||
| + | <li>Magic</li> | ||
| + | <li>Utility</li> | ||
| + | <li>Mobility</li> | ||
| + | <li>Disruption</li> | ||
| + | </ul> | ||
| + | </div> | ||
| − | < | + | <div class="ma bbox" style="height: 450px"><div class="bcenter"> |
| − | < | + | <img src="http://terrarp.net/resources/mastery/cleave.png" style="width: 128px;"> |
| + | <div class="bname">Awakened</div></div> | ||
| + | <div style="text-align:left"> | ||
| + | |||
| + | <span style="color:#4bbac4">Spirit Cleave</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user. | ||
| + | </div> | ||
| + | <div class="gcontain" style="margin-top: 25px"> | ||
| + | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge"> | ||
| + | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge"> | ||
| + | </div> | ||
| + | <ul class="mtag"> | ||
| + | <li>Magic</li> | ||
| + | <li>Damage</li> | ||
| + | </ul> | ||
| + | </div> | ||
| + | </div></html><br> | ||
==Weapon Types== | ==Weapon Types== | ||
Revision as of 20:42, 13 January 2018
Standard
Energy
Range
Range
- Magic
- Utility
- Mobility
- Disruption
Awakened
Spirit Cleave gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
Energy
Range
Range
- Magic
- Damage
Weapon Types
| Cleaver | (One or two-handed) Best type for sawing instead of hacking like axes. |
| Axe | (One or two-handed) Versatile and great in short reach / up close. |
| Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
| Poleaxe | (Polearm: Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
| Halberd | (Polearm: Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
| Scythe | (Polearm: Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |
Progression
◆ The information from here to the end of the page is identical to other weapon mastery.
| Beginner | You can wave your weapon around; that ought to hit something in front of you. |
| Novice | You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off. |
| Trained | Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably. |
| Proficient | You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence. |
| Adept | You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos. |
| Expert | You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient. |
| Mastered | You now have powerful combos and series of attacks that leave your opponent devastated if not dead. |





