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==Preface==
==Introduction==
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Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please <span style="color: #da682f">pick three (3)</span> from the list below. Click on them to learn more.__NOTOC__
<ul class="vspace tealdiamond">
 
<li>The mastery system is TS' form of character progression. There are no levels.</li>
 
<li><span style="color: #da682f">All characters start with 3 mastery slots and can have up to a maximum of 5 slots.</span></li>
 
<li>Your character increases power level by putting points into their mastery.</li>
 
<li>For more information on a specific mastery, click on their name!</li>
 
<li>Any mastery that is marked as <span class="b2a">(Complex)</span> may require some extra reading on their own page. If you are a new player, consider avoiding them.</li>
 
</ul><br>
 
  
http://terrarp.net/resources/mastery.png
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==DPS Mastery==
__NOTOC__
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<html><div class="tcenter">
<hr>
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<a href="/wiki/Aeromancy" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-combat.png
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<img src="/terrarp/resources/mastery/aeromancy.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/combat.png" class="fimg" style="margin:5px 0 10px 0"></html>
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<em class="mastery-name">Aeromancy</em>
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<b>Air and lightning magic</b></a>
  
==Physical Combat==
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<a href="/wiki/Arcanamancy" class="mblock mastery-box">
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<img src="/terrarp/resources/mastery/arcanamancy.png" alt="m" class="mastery-icon">
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<em class="mastery-name">Arcanamancy</em>
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<b>Powerful arcane magic</b></a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Berserk" class="mblock mastery-box">
<li>[[Pierce]] - Combat skills with weapons that deal critical damage.</li>
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<img src="/terrarp/resources/mastery/berserk.png" alt="m" class="mastery-icon">
<li>[[Slash]] - Combat skills with balanced and versatile weapons.</li>
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<em class="mastery-name">Berserk</em>
<li>[[Cleave]] - Combat skills with weapons that use momentum to chop or saw and sunder armor.</li>
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<b>Gain physical prowess and pain resistance</b></a>
<li>[[Bludgeon]] - Combat skills with powerful, albeit slow weapons that crush or smash.</li>
 
<li>[[Ranged]] - Combat skills with weapons that deal damage at a distance.</li>
 
<li>[[Body Combat]] - Combat skills with fist weapons and movesets that use the entire body.</li>
 
</ul><br>
 
  
==Physical Defense==
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<a href="/wiki/Black_Magic" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/blackmagic.png" alt="m" class="mastery-icon">
<li>[[Shield]] - Skills with shields. You do not need dual-wielding to use a shield with another weapon.</li>
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<em class="mastery-name">Black Magic</em>
<li>[[Guard]] - Include defensive movesets through weapons, such as: blocking, deflecting, disarming, and other countering techniques.</li>
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<b>Insidious dark energy and conditions</b></a>
<li>[[Acrobat]] - Include scaling wall, flipping, swinging from rope to rope, etc. These mobility technique cannot be done while wearing heavy armor or wielding large weapons. In combat, it includes evasion, safety rolls, and other damage avoidance movements.</li>
 
</ul><br>
 
  
==Combat Supplement==
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<a href="/wiki/Bludgeon" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/bludgeon.png" alt="m" class="mastery-icon">
<li>[[Draconian Strength]] - User of this mastery forgo magic to tap into an incredible source of physical strength. It allows users to wield 2-handed weapons one. It also increases the user's athleticism and give them an advantage in strength-related tasks.</li>
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<em class="mastery-name">Bludgeon</em>
<li>[[Berserk]] - This mastery involves channeling one's adrenaline and rage into their fighting, all the while being numbed to pain. When the user drops below a certain amount of HP, they will enter a berserk state to devastate their enemies.</li>
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<b>Weapons that crushes</b></a>
<li>[[Ambidexterity]] - Allows the user to to dual-wield, fighting with a weapon in each hand. Out of combat, the user is very skillful and precise with their hands.</li>
 
</ul><br>
 
  
<hr>
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<a href="/wiki/Cleave" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-magic.png
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<img src="/terrarp/resources/mastery/cleave.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/mcombat.png" class="fimg" style="margin:5px 0 0 0"></html>
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<em class="mastery-name">Cleave</em>
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<b>Weapons that hack</b></a>
  
==Evocation Magic==
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<a href="/wiki/Heroic_Might" class="mblock mastery-box">
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<img src="/terrarp/resources/mastery/heroicmight.png" alt="m" class="mastery-icon">
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<em class="mastery-name">Heroic Might</em>
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<b>Awe-inspiring strength</b></a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Martial_Arts" class="mblock mastery-box">
<li>[[Magic|Pyromancy]] - Fire magic is effective at all ranges; however, it is low in accuracy and difficult to control. Fire magic also offers explosively quick movement spells. Traits: high energy consumption and high damage.</li>
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<img src="/terrarp/resources/mastery/martialarts.png" alt="m" class="mastery-icon">
<li>[[Magic|Hydromancy]] - Water and ice magic is most optimal at medium range and is accurate; it also offers many crowd control spells such as slow or root. Ice magic creates defensive obstacles and protects the user. This magic is very versatile. Traits: medium energy consumption and low damage.</li>
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<em class="mastery-name">Martial Arts</em>
<li>[[Magic|Geomancy]] - Earth magic is best at close range and is the most defensive magic because it can shape earth in a variety of ways to hinder or block foes. Direct earth manipulation is very costly, however, despite its destructiveness. This magic cannot manipulate metal and the certain kinds of crystals. Traits: high energy consumption, medium damage, and low accuracy.</li>
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<b>Hand-to-hand combat</b></a>
<li>[[Magic|Aeromancy]] - Air and lighting magic is highly precise at medium range and works very well against humanoid targets. Lightning provides a number of crowd control through stun and electified. Air on the other hand offer various movement spells such as minor gliding ability and the ability to soften falls. With air, flying is not possible, but high jumps can be achieved. Overall, this magic is very versatile. Traits: medium energy consumption, medium damage.</li>
 
<li>[[Magic|Arcanamancy]] - Arcane magic uses the raw non-elemental magical energy, it is powerful at long range with high accuracy. This magic often manifests in the form of a ray or burst that is purple in color. Arcane spells require more mana than elemental magic, but can be combined with them for stronger effects. This magic also enables short range teleportation to places the user can see, the distance grows with higher mastery. Traits: high energy consumption, very high damage.
 
</li>
 
</ul><br>
 
  
==Other Magic==
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<a href="/wiki/Pierce" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/pierce.png" alt="m" class="mastery-icon">
<li>[[Planamancy]] - <span class="b2a">(Complex)</span> Astral mages draw magical power from beings living in different planes of existences. Through this, they are able to cast any spell that is not on the advanced mastery list. Trait: high energy consumption, albeit high utility.
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<em class="mastery-name">Pierce</em>
This magic is rather complex, so you should click on the name to read more about it.</li>
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<b>Thrust weapons</b></a>
<li>[[Malefimancy]] - Dark magic specializes in vile magic, rot, hexxes, and curses that are difficult to defend against. It also offers a lot of dark rituals and lengthy spell preparations.<em>Note: the in-game world abhors users of dark magic.</em> Trait: low energy consumption, but spells usually require a longer casting time or preparation.</li>
 
<li>[[Black Magic]] - Eldritch/Cultic Arts/Eldrimancy. Involves dark rituals to curse, sap, drain, hex, and rot targets. Low damage, low energy consumption, non-direct attacks. Possibly derived from talking to unworldly vile beings. </li>
 
<li>[[Phantasmia]] - Illusion magic is not regarded as a formal school of magic, but it can be used to create temporary distractions, fantasies, or altered perceptions. These spells are stronger when they are cast on a single target. Although an illusion AoE field is possible, sustaining it require a lot of energy, at Adept onward, short term invisibility becomes possible, but not perfect. This mastery can be used to tank damage. Trait: medium energy consumption and low damage.</li>
 
<li>[[Psychimancy]] – The user taps into the spirit world and make use of their magic, which is a cyan-colored type of energy that can be used offensively or defensively. It is themed around spirits, similar to guardian spirit weapons.</li>
 
</ul><br>
 
  
==Support Magic==
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<a href="/wiki/Pyromancy" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="/terrarp/resources/mastery/pyromancy.png" alt="m" class="mastery-icon">
<li>[[Magic|Illumancy]] - Light magic is often used to heal injuries, buff, and protect its target from harm and does minor holy damage (not smiting). Trait: High energy consumption. This magic is better utilized by a true mage than a hybrid caster. Also enables [[Resurrection]].</li>
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<em class="mastery-name">Pyromancy</em>
<li>[[Magic|Naturamancy]] - This magic manipulates nature, particularly plant life, and offers a number of nature-themed healing spells. Trait: low energy consumption in nature, if not, it is mid-range in energy consumption.
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<b>Destructive fire magic</b></a>
It also offers the possession of beasts. This magic is most effective in the wilds. Also enables [[Resurrection]].</li>
 
<li>[[Muse]] - <span class="b2a">(Complex)</span> Bardic magic is a supportive magic similar to Illumancy and Naturamancy, but has no offensive spells. Click on the name to read more. Without music, Muse spells can be cast through singing or dancing. It does not work with Magical Tools. To use muse equipment or empower Muse, take <html><a href="#Creative">Music</a></html>. Also enables [[Resurrection]].</li>
 
</ul><br>
 
  
==Miscellaneous==
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<a href="/wiki/Range" class="mblock mastery-box">
 +
<img src="/terrarp/resources/mastery/range.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Range</em>
 +
<b>Long-distance weapons</b></a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Slash" class="mblock mastery-box">
<li>[[Summoning]] - Form a pact with a named familiar that will take on the form of base magic fueling it. Maintaining a summon requires persistent energy. Summon may take on a maintenance form out of combat so its master may conserve energy. Summoning is a bit complicated, so click to read more about it.</li>
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<img src="/terrarp/resources/mastery/slash.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Slash</em>
 +
<b>Weapons used to cut</b></a>
 +
</div>
 +
</html>
  
<li>[[Magicka]] - The user forgoes all emphasis on the physical body (no physical combat mastery) to embrace the essence of magic itself. With this mastery, the user is able to wield any magical tools of their choosing and develop telekinesis spells, and developing a way to enhance their inspection skills and tool when it comes to identifying a spell.</li>
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==Tank Mastery==
</ul><br><br>
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<html><div class="tcenter">
 +
<a href="/wiki/Acrobat" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/acrobat.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Acrobat</em>
 +
<b>Agile movements and dodging</b>
 +
</a>
  
<hr>
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<a href="/wiki/Geomancy" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-domestic.png
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<img src="http://spherical.link/terrarp/resources/mastery/geomancy.png" alt="m" class="mastery-icon">
<html><img src="http://terrarp.net/resources/mastery/domestic.png" class="fimg" style="margin:5px 0 0 0"></html>
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<em class="mastery-name">Geomancy</em>
 +
<b>Defensive earth magic</b>
 +
</a>
  
==Survivalism==
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<a href="/wiki/Hydromancy" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/hydromancy.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Hydromancy</em>
 +
<b>Water and ice magic</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Illusion_Magic" class="mblock mastery-box">
<li>[[Hunting]] - Include tracking, stalking, improved detection, and trapping (detecting, disarming, setting traps). This Mastery also gives hunters an advantage over humanoid, beasts, and monsters, that they have encountered and hunted many times.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/illusionmagic.png" alt="m" class="mastery-icon">
<li>[[Beast Taming]] - <span class="b2a">(Complex)</span> The ability to tame animals and have them fight alongside you; the mastery also includes animal empathy. You must train the animal and establish a relationship with them, however. Click to read more about it.</li>
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<em class="mastery-name">Illusion Magic</em>
</ul><br>
+
<b>Magic trickery and deceit</b>
 +
</a>
  
==Utility==
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<a href="/wiki/Parry" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/parry.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Parry</em>
 +
<b>Deflecting attack and counterattack</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Shield" class="mblock mastery-box">
<li>[[Rogue]] - This mastery includes acrobatic movements, stealth, hiding, sneaking, lockpicking, spying, disguising, pilfering, and sleight of hand. Users of this mastery can disappear from sight with ease. Rogue also allows for quick re-positioning in combat.</li>
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<img src="http://spherical.link/terrarp/resources/mastery/shield.png" alt="m" class="mastery-icon">
<li>[[Tinker]] - <span class="b2a">(Complex)</span> This mastery grants the user the ability to come up with strange inventions for their own purposes. Tinker specializes in mechanical addons, traps, automation, but most importantly, science! Click to read more about it.</li>
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<em class="mastery-name">Shield</em>
<li>[[Spellbane]] - This mastery is used to defend against magic, specializing in defense against spells. It behaves differently depending on whether the user is primarily a magic practitioner or a martial fighter.</li>
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<b>Blocks damage</b>
<li>[[Mysticism ]] - The user have a connection to mystical powers to imbue their abilities, making them slightly more powerful. This connection also allows the user to feel divinity more clearly and have a deeper knowledge of religions. </li>
+
</a>
</ul><br>
 
  
==Support==
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<a href="/wiki/Spellbane" class="mblock mastery-box">
<ul class="tealdiamond vspace">
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<img src="http://spherical.link/terrarp/resources/mastery/spellbane.png" alt="m" class="mastery-icon">
<li>[[Heroic Shouts]] - This mastery allows its user to provide front-line support purely through their shouts. Click to read more about it.</li>
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<em class="mastery-name">Spellbane</em>
<li>[[Alchemy]] - This mastery allows the creation of magic potions, poison, healing salves, etc. Alchemy also includes skills in herbalism. Please click to read more about it.</li>
+
<b>Defense techniques against magic</b>
</ul><br>
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</a>
 +
</div></html>
  
 +
==Assist Mastery==
 +
<html><div class="tcenter">
 +
<a href="/wiki/Astral_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/astralmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Astral Magic</em>
 +
<b>Fate and cosmological magic</b>
 +
</a>
  
<html>
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<a href="/wiki/Beast_Taming" class="mblock mastery-box">
<div class="caution">
+
<img src="http://spherical.link/terrarp/resources/mastery/beasttaming.png" alt="m" class="mastery-icon">
◆ These are part of your character's kit, don't select them as your starting 3.</div>
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<em class="mastery-name">Beast Taming</em>
 +
<b>Animal care and empathy</b>
 +
</a>
  
<h2><span class="mw-headline" id="Language">Language</span></h2>
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<a href="/wiki/Harmonic_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/harmonicmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Harmonic Magic</em>
 +
<b>Magic channeled through music, dance, or flow</b>
 +
</a>
  
<ul class="tealdiamond vspace">
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<a href="/wiki/Hunting" class="mblock mastery-box">
<li>[[Language]] - All characters start out with a Mastered level of the common language and a few other common languages. However, ancient and rarer languages require you to put points into them to comprehend and use them. E.g. Gnollish, Demonic, Shattered, Forgotten, Elefyn, etc...
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<img src="http://spherical.link/terrarp/resources/mastery/hunting.png" alt="m" class="mastery-icon">
<br><span style="color: #dfdfdf"><em>Languages do not take 1 of the 5 mastery slots your character is limited to. They will also not appear on your character sheet until you unlock them.</em></span></li>
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<em class="mastery-name">Hunting</em>
</ul>
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<b>Stalking, trapping, and observing</b>
 +
</a>
  
<h2><span class="mw-headline">Core</span></h2>
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<a href="/wiki/Incognito" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/incognito.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Incognito</em>
 +
<b>Stealth, pilfering, guise</b>
 +
</a>
  
<ul class="tealdiamond vspace">
+
<a href="/wiki/Nature_Magic" class="mblock mastery-box">
<li>[[Movement]] - Walking, running, swimming speed.</li>
+
<img src="http://spherical.link/terrarp/resources/mastery/naturemagic.png" alt="m" class="mastery-icon">
<li>[[Armor]] - Determines what kind of armor you can wear.</li>
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<em class="mastery-name">Nature Magic</em>
<li>[[Wellness]] - Fortitude, vitality, natural resistances, or heath.</li>
+
<b>Magic that controls and conjure plant life</b>
<li>[[Luck]] - The ability to defy all odds sometimes.</li>
+
</a>
</ul>
 
  
<h2><span class="mw-headline">Traveling</span></h2>
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<a href="/wiki/Spirit_Magic" class="mblock mastery-box">
<ul class="tealdiamond vspace">
+
<img src="http://spherical.link/terrarp/resources/mastery/spiritmagic.png" alt="m" class="mastery-icon">
<li>[[Mount|Riding]] - The ability to ride a mount and mounted combat in combination with your melee weapons, ranged weapons, and magic.</li>
+
<em class="mastery-name">Spirit Magic</em>
<li>[[Seafaring]] - The ability to operate ships and naval combat, which includes fighting other ships and operating naval armaments.</li>
+
<b>Spiritual magic</b>
</ul><br><br>
+
</a>
</html>
 
  
<hr>
+
<a href="/wiki/Summoning_Magic" class="mblock mastery-box">
http://terrarp.net/resources/mastery/m-questions.jpg
+
<img src="http://spherical.link/terrarp/resources/mastery/summoningmagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Summoning Magic</em>
 +
<b>Magic that summons creatures</b>
 +
</a>
  
==Frequently Asked Questions==
+
<a href="/wiki/Tinkering" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/tinkering.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">Tinkering</em>
 +
<b>Mechanical skills</b>
 +
</a>
  
<ul class="vspace tealdiamond">
+
<a href="/wiki/White_Magic" class="mblock mastery-box">
 +
<img src="http://spherical.link/terrarp/resources/mastery/whitemagic.png" alt="m" class="mastery-icon">
 +
<em class="mastery-name">White Magic</em>
 +
<b>Holy light magic</b>
 +
</a>
 +
</div></html>
  
<li><div class="b2a faq">Why is it important to put MP into a Mastery if it doesn't increase the tier?</div> Having more points in a mastery makes you better at that mastery, even if it doesn't increase the tier.
+
==Awakened Mastery==
<div style="margin-top: 10px"><span class="b1">For example:</span> 2 equally skilled Sword users are dueling, one is at 505 MP (Adept) while the other is at 650 MP (Adept). The latter should statistically win.
 
</div></li>
 
  
<li><div class="b2a faq">Can you combine Mastery?</div> Yes, all Mastery can be combined in one way or another. This can usually be achieved by doing actions or casting spells in a sequence. For magic, there may be combined spells that show up in your spell list if both of the magic are compatible.
+
Awakened mastery is the evolved form of standard mastery. All characters are limited to <span class="b4">one (1)</span> awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery <html><a href="http://terrarp.net/threads/4082/" target="_blank">here</a></html> once the requirements below have been met.
<div style="margin-top: 10px"><span class="b1">For example:</span> if you had Pyromancy and Weaponsmithing, you can work on the go because you have fire magic. If you had Alchemy and Pierce, you can lace your dagger with poison manually or through a combined skill in game.
 
</div></li>
 
  
 +
<ul class="orangediamond">
 +
<li>3000 total MP spent</li>
 +
<li>1500 of that must be spent on the mastery you're evolving</li>
 +
<li>750 gold sent to System</li>
 
</ul><br>
 
</ul><br>
  
==Common Links==
+
http://spherical.link/resources/mastery.png
  
<ul class="vspace tealdiamond">
+
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.
<li><html><a href="http://terrarp.net/threads/1104/" target="_blank">Updating Mastery</a></html></li>
 
  
<li>[[Currency|Guide: Earning MP]]</li>
+
==Core Mastery==
  
<li><html><a href="http://terrarp.net/threads/755/" target="_blank">Changing (respecing) Mastery</a></html></li>
+
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.
  
<li>[[Heroic Feat|Guide: Heroic Feat (3000 MP in a mastery)]]</li>
+
<table width="100%" border="0" class="infobox progression">
 +
<tr>
 +
  <td width="15%"><span style="color:#cf5b2f">Armor</span></td>
 +
  <td>Tier of [[Equipment|armor]] you can wear.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-armor.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#ca3737">Health</span></td>
 +
  <td>Health, HP, and constitution.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-wellness.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#ebac26">Energy</span></td>
 +
  <td>Energy, EN, and mental status.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-luck.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
<tr>
 +
  <td><span style="color:#5154c6">Riding</span></td>
 +
  <td width="70%">Tier of [[mounts]] you can ride.</td>
 +
  <td width="10%"><html><img src="http://terrarp.net/resources/mastery/m-mount.png" alt="g" class="micon"></html></td>
 +
</tr>
 +
</table><br>
  
</ul><br>
+
==Mastery Progression==
 +
 
 +
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the <html><a href="http://terrarp.net/threads/mastery-management.4082/" target="_blank">mastery management thread</a></html> to update their mastery.
 +
 
 +
http://terrarp.net/resources/mastery.png<br>
  
http://terrarp.net/resources/mastery/m-advanced.png
+
Additional mastery slots are automatically unlocked once the conditions below are met.<br>
  
<div class="caution">
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<ul class="orangediamond">
◆ If you are a new player, please skip this part for now. This information here isn't relevant to you just yet! Come back once you have had some time on the site.</div><br>
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<li><span class="b4">4th slot</span> 1000 MP spent in total.</li>
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<li><span class="b4">5th slot</span> 2000 MP spent in total.</li>
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</ul><br>
  
==Advancement==
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==Illustrious==
  
<span class="b2a">Unlocking Mastery Slots</span> - You automatically unlock the 4th and 5th mastery slot when you have earned and/or spent 1000 MP and 3000 MP respectively. You can then go to this forum, sign up, find a partner and go on a brief quest (3 posts from each person) about your character learning the new mastery. Afterward, come back to the thread and your request will be processed.
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This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.
  
[[Evolved Mastery]] - When you have mastered a mastery, you may evolve it to narrow down on a theme.
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==Also see==
  
<hr>
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<ul class="tealdiamond">
http://terrarp.net/resources/mastery/m-core.png
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<li>[[Currency|Earning MP]]</li>
<html><img src="http://terrarp.net/resources/mastery/core.png" class="fimg" style="margin:5px 0 20px 0"></html>
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<li>[[Vocation]]</li>
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<li><html><a href="http://terrarp.net/threads/4082/" target="_blank">Mastery Management</a></html></li>
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</ul>
  
[[Category:Core Reading]][[Category:Mastery]]
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[[Category: Mastery]]

Latest revision as of 08:02, 14 March 2022

Preface

Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please pick three (3) from the list below. Click on them to learn more.

DPS Mastery

Tank Mastery

Assist Mastery

Awakened Mastery

Awakened mastery is the evolved form of standard mastery. All characters are limited to one (1) awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery here once the requirements below have been met.

  • 3000 total MP spent
  • 1500 of that must be spent on the mastery you're evolving
  • 750 gold sent to System

mastery.png

These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.

Core Mastery

All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.

Armor Tier of armor you can wear. g
Health Health, HP, and constitution. g
Energy Energy, EN, and mental status. g
Riding Tier of mounts you can ride. g

Mastery Progression

In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the mastery management thread to update their mastery.

mastery.png

Additional mastery slots are automatically unlocked once the conditions below are met.

  • 4th slot 1000 MP spent in total.
  • 5th slot 2000 MP spent in total.

Illustrious

This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.

Also see