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<ul class="mtag">
 
<ul class="mtag">
<li>Penetrating</li>
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<li>Damage</li>
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<li>Critical</li>
 
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<div class="bbox" style="height: 450px"><div class="bcenter">
 
<div class="bbox" style="height: 450px"><div class="bcenter">
<img src="http://terrarp.net/resources/mastery/spiritguardian.png" style="width: 128px;">
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<img src="http://terrarp.net/resources/mastery/guardianspirit.png" style="width: 128px;">
 
<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span  style="color:#6edb9a">Spirit Guardian</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
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<span  style="color:#6edb9a">Guardian Spirit </span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
  
 
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<li>Defense</li>
 
<li>Defense</li>
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<li>Protection</li>
 
</ul>
 
</ul>
 
</div>
 
</div>
 
</div></html><br>
 
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==Skill Set==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
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     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#6edb9a">Summon Spirits</span></td>
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       <td><span style="color:#6edb9a">Summon Spirit</span></td>
       <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian spirits that will add to his or her defense.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian spirit that will add to his or her defense.</td>
 
     </tr>
 
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     <tr>
 
     <tr>
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==Weapon==
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==Weapons==
  
 
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       <td><span style="color:#239d85">Axe</span></td>
 
       <td><span style="color:#239d85">Axe</span></td>
       <td><span class="b2a">(One-handed)</span> Versatile and great in short reach / up close.</td>
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       <td><span class="b2a">(One-handed)</span> Versatile and powerful up close.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#239d85">Great Axe</span></td>
 
       <td><span style="color:#239d85">Great Axe</span></td>
       <td><span class="b2a">(Two-handed)</span> Powerful and slow, great for sundering armor and attacks meant to hack and gore.</td>
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       <td><span class="b2a">(Two-handed)</span> Powerful and slow, great for sundering armor and goring opponents.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#239d85">Poleaxe</span></td>
 
       <td><span style="color:#239d85">Poleaxe</span></td>
       <td><span class="b2a">(Two-handed)</span> Longer reach and higher power to devastate enemy, but make up for in speed.</td>
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       <td><span class="b2a">(Two-handed)</span> Longer reach and higher power than other axes, but attacks much more slowly.</td>
 
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       <td><span style="color:#239d85">Scythe</span></td>
 
       <td><span style="color:#239d85">Scythe</span></td>
       <td><span class="b2a">(Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types.</td>
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       <td><span class="b2a">(Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Weapon]]
 
[[Category: Mastery]][[Category: Weapon]]

Latest revision as of 23:28, 15 May 2018

Standard
Cleave weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.

Energy gauge Range gauge
  • Damage
  • Critical
Awakened
Guardian Spirit gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
Energy gauge Range gauge
  • Defense
  • Protection

Skill Examples

Gore These skills involves repetitive cutting or chopping that is great for bigger targets
Sunder These skills excel at sundering heavily-armored targets, exposing them to more damage.
Summon Spirit (Awakened) This ability allows the user to summon guardian spirit that will add to his or her defense.
Guardian (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to.

Weapons

Cleaver (One-handed) Best type for sawing instead of hacking like axes.
Axe (One-handed) Versatile and powerful up close.
Great Axe (Two-handed) Powerful and slow, great for sundering armor and goring opponents.
Poleaxe (Two-handed) Longer reach and higher power than other axes, but attacks much more slowly.
Halberd (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time.
Scythe (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.