From Terrasphere
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− | <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian | + | <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian spirit that will add to his or her defense.</td> |
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Latest revision as of 23:28, 15 May 2018

Standard
Energy
Range


- Damage
- Critical

Awakened
Energy
Range


- Defense
- Protection
Skill Examples
Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage. |
Summon Spirit | (Awakened) This ability allows the user to summon guardian spirit that will add to his or her defense. |
Guardian | (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to. |
Weapons
Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
Axe | (One-handed) Versatile and powerful up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and goring opponents. |
Poleaxe | (Two-handed) Longer reach and higher power than other axes, but attacks much more slowly. |
Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons. |