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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/cleave.png" class="right" style="margin: 0 0 0 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/cleave.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Cleave weapons are represented by axes that range from small to massive, narrowed to thick. These weapons are versatile, though takes advantage of momentum for deadlier attacks. Cleave polearms cannot be used in small spaces because they can't generate power.
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<span style="color:#ce6632">Cleave</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.<br /><br />
  
Cleave weapons feature heavy cuts that can sunder armor and gore targets. It excels in situations where continual sawing is necessary.  
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Critical</li>
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</ul>
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</div>
  
<span class="b2a">Strengths:</span> Attacking heavy armor, sawing, goring, deep wounding
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses:</span> Rock, ice coating, etc
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<img src="http://terrarp.net/resources/mastery/guardianspirit.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Weapon Types==
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<span style="color:#6edb9a">Guardian Spirit </span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
  <table width="100%" border="0" class="infobox progression">
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    <tr>
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<div class="gcontain" style="margin-top: 25px">
      <td width="25%"><span style="color:#d4c039">Cleaver</span></td>
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
      <td><span class="b2a">(One or two-handed)</span> Best type for sawing instead of hacking like axes.</td>
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
    </tr>
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</div>
    <tr>
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<ul class="mtag">
      <td width="25%"><span style="color:#d46c39">Axe</span></td>
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<li>Defense</li>
      <td><span class="b2a">(One or two-handed)</span> Versatile and great in short reach / up close.</td>
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<li>Protection</li>
    </tr>
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</ul>
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</div>
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</div></html><br>
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==Skill Examples==
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td><span style="color:#d44839">Great Axe</span></td>
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       <td width="20%"><span style="color:#ce6632">Gore</span></td>
       <td><span class="b2a">(Two-handed)</span> Powerful and slow, great for sundering armor and attacks meant to hack and gore.</td>
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       <td>These skills involves repetitive cutting or chopping that is great for bigger targets</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d43994">Poleaxe</span></td>
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       <td width="20%"><span style="color:#ce6632">Sunder</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> Longer reach and higher power to devastate enemy, but make up for in speed.</td>
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       <td>These skills excel at sundering heavily-armored targets, exposing them to more damage.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#bc39d4">Halberd</span></td>
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       <td><span style="color:#6edb9a">Summon Spirit</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> Powerful but slow, great for attacking multiple enemies at the same time.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian spirit that will add to his or her defense.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#6539d4">Scythe</span></td>
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       <td><span style="color:#6edb9a">Guardian</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types.</td>
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       <td><span class="b2a">(Awakened)</span> The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Progression==
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==Weapons==
 
 
<div class="caution tip">◆ The information from here to the end of the page is identical to other weapon mastery.</div><br>
 
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="20%"><span style="color:#239d85">Cleaver</span></td>
      <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td><span class="b2a">(One-handed)</span> Best type for sawing instead of hacking like axes.</td>
    </tr>
 
    <tr>
 
       <td><span style="color:#dadadb">Novice</span></td>
 
      <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">Trained</span></td>
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       <td><span style="color:#239d85">Axe</span></td>
       <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
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       <td><span class="b2a">(One-handed)</span> Versatile and powerful up close.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43B8B2">Proficient</span></td>
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       <td><span style="color:#239d85">Great Axe</span></td>
       <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
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       <td><span class="b2a">(Two-handed)</span> Powerful and slow, great for sundering armor and goring opponents.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">Adept</span></td>
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       <td><span style="color:#239d85">Poleaxe</span></td>
       <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
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       <td><span class="b2a">(Two-handed)</span> Longer reach and higher power than other axes, but attacks much more slowly.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#239d85">Halberd</span></td>
       <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
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       <td><span class="b2a">(Two-handed)</span> Powerful but slow, great for attacking multiple enemies at the same time.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#239d85">Scythe</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead.</td>
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       <td><span class="b2a">(Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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[[Category: Mastery]][[Category: Weapon]]

Latest revision as of 23:28, 15 May 2018

Standard
Cleave weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.

Energy gauge Range gauge
  • Damage
  • Critical
Awakened
Guardian Spirit gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
Energy gauge Range gauge
  • Defense
  • Protection

Skill Examples

Gore These skills involves repetitive cutting or chopping that is great for bigger targets
Sunder These skills excel at sundering heavily-armored targets, exposing them to more damage.
Summon Spirit (Awakened) This ability allows the user to summon guardian spirit that will add to his or her defense.
Guardian (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to.

Weapons

Cleaver (One-handed) Best type for sawing instead of hacking like axes.
Axe (One-handed) Versatile and powerful up close.
Great Axe (Two-handed) Powerful and slow, great for sundering armor and goring opponents.
Poleaxe (Two-handed) Longer reach and higher power than other axes, but attacks much more slowly.
Halberd (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time.
Scythe (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.