From Terrasphere
(→Weapon) |
(→Skill Set) |
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==Skill Set== | ==Skill Set== | ||
+ | |||
+ | <table width="100%" border="0" class="infobox progression"> | ||
+ | <tr> | ||
+ | <td width="20%"><span style="color:#ce6632">Gore</span></td> | ||
+ | <td>These skills involves repetitive cutting or chopping that is great for bigger targets</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="20%"><span style="color:#ce6632">Sunder</span></td> | ||
+ | <td>These skills excel at sundering heavily-armored targets, exposing them to more damage..</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#6edb9a">Guardian</span></td> | ||
+ | <td><span class="b2a">(Awakened)</span> These skills summon guardian spirits that will add to the user's defense. This process takes energy. +10 per mastery tier (minus beginner) to HP.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#e7b43a">Buff</span></td> | ||
+ | <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td> | ||
+ | </tr> | ||
+ | </table><br> | ||
==Weapon== | ==Weapon== |
Revision as of 08:51, 16 January 2018

Standard
Energy
Range


- Penetrating

Awakened
Energy
Range


- Magic
- Defense
Skill Set
Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage.. |
Guardian | (Awakened) These skills summon guardian spirits that will add to the user's defense. This process takes energy. +10 per mastery tier (minus beginner) to HP. |
Buff | (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder. |
Weapon
Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
Axe | (One-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |