From Terrasphere
(→Skill Set) |
(→Skill Set) |
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− | <td><span style="color:#6edb9a"> | + | <td><span style="color:#6edb9a">Summon Spirit</span></td> |
<td><span class="b2a">(Awakened)</span> These skills summon guardian spirits that will add to the user's defense. This process takes energy. +10 per mastery tier (minus beginner) to HP.</td> | <td><span class="b2a">(Awakened)</span> These skills summon guardian spirits that will add to the user's defense. This process takes energy. +10 per mastery tier (minus beginner) to HP.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#6edb9a">Guardian</span></td> |
− | <td><span class="b2a">(Awakened)</span> | + | <td><span class="b2a">(Awakened)</span> The summoned guardians can function without the user's input, though, they concentrate on keeping the user out of harm's way.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> |
Revision as of 08:53, 16 January 2018

Standard
Energy
Range


- Penetrating

Awakened
Energy
Range


- Magic
- Defense
Skill Set
Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage.. |
Summon Spirit | (Awakened) These skills summon guardian spirits that will add to the user's defense. This process takes energy. +10 per mastery tier (minus beginner) to HP. |
Guardian | (Awakened) The summoned guardians can function without the user's input, though, they concentrate on keeping the user out of harm's way. |
Weapon
Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
Axe | (One-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |