From Terrasphere
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− | <img src="http://terrarp.net/resources/mastery/ | + | <img src="http://terrarp.net/resources/mastery/spiritguardian.png" style="width: 128px;"> |
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
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− | <span style="color:# | + | <span style="color:#57d589">Spirit Guardian</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user. |
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Revision as of 21:57, 13 January 2018

Standard
Energy
Range


- Magic
- Utility
- Mobility
- Disruption

Awakened
Spirit Guardian gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
Energy
Range


- Magic
- Damage
Weapon Types
Cleaver | (One or two-handed) Best type for sawing instead of hacking like axes. |
Axe | (One or two-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Polearm: Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Polearm: Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Polearm: Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |
Progression
◆ The information from here to the end of the page is identical to other weapon mastery.
Beginner | You can wave your weapon around; that ought to hit something in front of you. |
Novice | You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off. |
Trained | Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably. |
Proficient | You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence. |
Adept | You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos. |
Expert | You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient. |
Mastered | You now have powerful combos and series of attacks that leave your opponent devastated if not dead. |