From Terrasphere
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<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#ce6632">Cleaved</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat.<br /><br /> | + | <span style="color:#ce6632">Cleaved</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.<br /><br /> |
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− | <li> | + | <li>Penetrating</li> |
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Revision as of 22:04, 13 January 2018

Standard
Energy
Range


- Penetrating

Awakened
Energy
Range


- Magic
- Defense
Weapon Types
Cleaver | (One or two-handed) Best type for sawing instead of hacking like axes. |
Axe | (One or two-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Polearm: Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Polearm: Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Polearm: Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |