From Terrasphere

Standard
Energy
Range


- Penetrating

Awakened
Energy
Range


- Magic
- Defense
Skill Set
Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage. |
Summon Spirit | (Awakened) These skills summon guardian spirits that will add to the user's defense. |
Guardian | (Awakened) The summoned guardians can function without the user's input, though, they concentrate on keeping the user out of harm's way. The user can also command them as they please. The guardians can hold a decent conversation. |
Weapon
Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
Axe | (One-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |