From Terrasphere

Standard
Energy
Range


- Penetrating

Awakened
Energy
Range


- Defense
Skill Set
Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage. |
Summon Spirits | (Awakened) This ability allows the user to summon guardian spirits that will add to his or her defense. |
Guardian | (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to. |
Weapon
Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
Axe | (One-handed) Versatile and great in short reach / up close. |
Great Axe | (Two-handed) Powerful and slow, great for sundering armor and attacks meant to hack and gore. |
Poleaxe | (Two-handed) Longer reach and higher power to devastate enemy, but make up for in speed. |
Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other types. |