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    <title>Concepts &amp; Feedback</title>
    <description>Concepts &amp; Feedback</description>
    <pubDate>Wed, 06 May 2026 03:39:00 +0000</pubDate>
    <lastBuildDate>Wed, 06 May 2026 03:39:00 +0000</lastBuildDate>
    <generator>Dungeon RP</generator>
    <link>https://spherical.link/dungeonrp/forums/concepts-feedback.33/</link>
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    <item>
      <title>Feedback Thread for Patch 1.3</title>
      <pubDate>Tue, 08 Nov 2016 21:19:30 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/feedback-thread-for-patch-1-3.583/</link>
      <guid>https://spherical.link/dungeonrp/threads/feedback-thread-for-patch-1-3.583/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[Share your commendations and grievances about the latest patch here!]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Patch Feature Request</title>
      <pubDate>Wed, 26 Oct 2016 12:38:03 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/patch-feature-request.269/</link>
      <guid>https://spherical.link/dungeonrp/threads/patch-feature-request.269/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[If you want to request a missing feature or whatever, state it here!]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>GP and AP gain rate</title>
      <pubDate>Tue, 25 Oct 2016 21:16:59 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/gp-and-ap-gain-rate.83/</link>
      <guid>https://spherical.link/dungeonrp/threads/gp-and-ap-gain-rate.83/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[What are your guy&#039;s opinion about how fast GP and AP are gained? I think AP is on the dot right now. <br />
<br />
I actually am not opposed to letting people level much more quickly than the series because our system demands a lot of levels for you to rack up a sizable amount of dev abilities, spells, and skill. So while the series highest levels only go up to 7, our equivalent may be 10-12. <br />
<br />
This in effect give us a more gamey feel.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Crafting Draft</title>
      <pubDate>Sat, 08 Oct 2016 05:44:11 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/crafting-draft.358/</link>
      <guid>https://spherical.link/dungeonrp/threads/crafting-draft.358/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[<div class="app-border">The basics</div><br />
<br />
In order to start crafting from level 1, you must choose the Crafts archetype in your application. Doing so allows you to choose one of the crafting Development Abilities listed below.<br />
<ul>
<li><b>Blacksmithing:</b> metal weapon</li>
<li><b>Metalworking:</b> metal armor</li>
<li><b>Leatherwork:</b> leather armor</li>
<li><b>Weaving:</b> cloth armor</li>
<li><b>Carpentry: </b>wooden weapon / furniture</li>
</ul><i>Alchemy is currently not implemented yet and will be a future addition....</i><br />
<br />
<a href="https://spherical.link/dungeonrp/threads/crafting-draft.358/" class="internalLink">Crafting Draft</a>]]></content:encoded>
    </item>
    <item>
      <title>Quest adjustment</title>
      <pubDate>Tue, 04 Oct 2016 04:01:26 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/quest-adjustment.301/</link>
      <guid>https://spherical.link/dungeonrp/threads/quest-adjustment.301/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[Quest is getting adjusted. Instead of relying on minimum post count, it will simply determine how difficult a quest is IC-ly. I am dropping the minimum post count entirely. Players should decide when their thread is finished.<br />
<br />
However, this means that quests will be reviewed, if it seemed as though the players are attempting to game this system for points, there will be a reduction of rewards. This is meant to encourage people to RP naturally.]]></content:encoded>
    </item>
    <item>
      <title>Story event feedback</title>
      <pubDate>Sat, 01 Oct 2016 18:40:44 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/story-event-feedback.228/</link>
      <guid>https://spherical.link/dungeonrp/threads/story-event-feedback.228/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[I hope you guys enjoy our first massive, multiple-quests mega event. Leave me a feedback or two if there is anything unclear or concerning, thanks!]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Familia member cap</title>
      <pubDate>Sat, 01 Oct 2016 00:41:10 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/familia-member-cap.178/</link>
      <guid>https://spherical.link/dungeonrp/threads/familia-member-cap.178/</guid>
      <author>invalid@example.com (Kina)</author>
      <dc:creator>Kina</dc:creator>
      <content:encoded><![CDATA[Since Asch is occupied, I&#039;ll start this thread instead so we have a place to debate about the issue at hand.<br />
<br />
Please, please, please keep it civil!<br />
<br />
I am on the camp of maybe playing it by ear. I definitely think some sort of cap should be had, otherwise, everyone is going to join the most prominent familia and lose out on the whole god-child bond thing that&#039;s sepcial to this setting. What gods can do (I think) is buy NPC members with influence so they have a bigger family, but the player...<br />
<br />
<a href="https://spherical.link/dungeonrp/threads/familia-member-cap.178/" class="internalLink">Familia member cap</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Official Storyline &amp; Events</title>
      <pubDate>Wed, 28 Sep 2016 12:18:59 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/official-storyline-events.92/</link>
      <guid>https://spherical.link/dungeonrp/threads/official-storyline-events.92/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[How do you guys think official storylines or event quests should be ran? Give me your ideas!]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Boss Raids</title>
      <pubDate>Mon, 26 Sep 2016 21:41:44 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/boss-raids.42/</link>
      <guid>https://spherical.link/dungeonrp/threads/boss-raids.42/</guid>
      <author>invalid@example.com (Asch)</author>
      <dc:creator>Asch</dc:creator>
      <content:encoded><![CDATA[So for those familiar with DanMachi, certain floors have bosses that block the way down to the next floor. So the only way to progress is to slay them. I&#039;m trying to think of a way to implement boss raids so we can advance the story but am not too sure on the &quot;how&quot;.<br />
<br />
What are your guy&#039;s thought on this?]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Rain's Blacksmith System</title>
      <pubDate>Mon, 26 Sep 2016 19:39:16 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/rains-blacksmith-system.85/</link>
      <guid>https://spherical.link/dungeonrp/threads/rains-blacksmith-system.85/</guid>
      <author>invalid@example.com (Hephaestus)</author>
      <dc:creator>Hephaestus</dc:creator>
      <content:encoded><![CDATA[Simple and easy, then again all I care about is the blacksmith. :P<br />
<br />
| Crafting Materials |<br />
<br />
BlackSmithing:<br />
The idealism behind forging weapons, and armor alike with different material and resources. The rate of each craft will be valued by the ore collected and the ranking of the blacksmithing skill. <br />
<br />
In order to increase one&#039;s blacksmithing, a character would need to practice forging. Increasing one&#039;s blacksmithing can be done by doing a crafting quest which will determine the failure or...<br />
<br />
<a href="https://spherical.link/dungeonrp/threads/rains-blacksmith-system.85/" class="internalLink">Rain&#039;s Blacksmith System</a>]]></content:encoded>
    </item>
    <item>
      <title>Tweet's Crafting Idea.</title>
      <pubDate>Mon, 26 Sep 2016 19:33:04 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/tweets-crafting-idea.84/</link>
      <guid>https://spherical.link/dungeonrp/threads/tweets-crafting-idea.84/</guid>
      <author>invalid@example.com (Tweet)</author>
      <dc:creator>Tweet</dc:creator>
      <content:encoded><![CDATA[<div class="justify"><span style="font-size: 12px">This system of mine relies upon finding <b>crafting ingredients</b>, for the sake of easing the stress ingredient would be given when people ask for a <b>QUEST COMPLETION REWARD</b> depending on how hard the task was along with how well the people roleplayed. At the most they will only be given <b>one ingredient each</b> (unless there’s a skill that effects this, in this case 2).<br />
<br />
<br />
Each of these ingredients will have effects based on rank that will help determine the the...</span></div><br />
<br />
<a href="https://spherical.link/dungeonrp/threads/tweets-crafting-idea.84/" class="internalLink">Tweet&#039;s Crafting Idea.</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Fictional Gods</title>
      <pubDate>Sun, 25 Sep 2016 19:03:14 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/fictional-gods.63/</link>
      <guid>https://spherical.link/dungeonrp/threads/fictional-gods.63/</guid>
      <author>invalid@example.com (admin)</author>
      <dc:creator>admin</dc:creator>
      <content:encoded><![CDATA[What do you guys think about this topic? This would make it more accessible to some players who are on the fence about playing a god character. But at the same time, I feel like it would take away from the whole experience.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Test</title>
      <pubDate>Sun, 25 Sep 2016 02:35:56 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/test.15/</link>
      <guid>https://spherical.link/dungeonrp/threads/test.15/</guid>
      <author>invalid@example.com (Osiris)</author>
      <dc:creator>Osiris</dc:creator>
      <content:encoded><![CDATA[Aliquam pharetra turpis rutrum, euismod ligula sed, facilisis eros. Vivamus mollis eros quis elementum venenatis. Integer rhoncus velit erat. Quisque ac egestas nisl. Sed eget felis semper, auctor sem sed, sodales neque. Praesent sed metus eros. Donec at ipsum fringilla dui blandit efficitur eu nec enim. In nec pulvinar massa, Aliquam pharetra turpis rutrum, euismod ligula sed, facilisis eros. Vivamus mollis eros quis elementum venenatis. Integer rhoncus velit erat. Quisque ac egestas nisl....<br />
<br />
<a href="https://spherical.link/dungeonrp/threads/test.15/" class="internalLink">Test</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Skills</title>
      <pubDate>Sun, 25 Sep 2016 02:13:25 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/skills.19/</link>
      <guid>https://spherical.link/dungeonrp/threads/skills.19/</guid>
      <author>invalid@example.com (admin)</author>
      <dc:creator>admin</dc:creator>
      <content:encoded><![CDATA[On the topic of <a href="http://danmachi.wikia.com/wiki/Skills" target="_blank" class="externalLink" rel="nofollow">skills</a>, DanMachi wiki hardly has any information on how they are obtained. I believe they are obtained randomly, or something an adventurer is born with. Due to their varied nature, however, it&#039;s difficult to just make premade ones and put them into a list for players to choose from (like what I did with development skills). <br />
<br />
So, what do you think I should do? Should I include a creation system like I did with magic, or make...<br />
<br />
<a href="https://spherical.link/dungeonrp/threads/skills.19/" class="internalLink">Skills</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Beta Info</title>
      <pubDate>Sun, 18 Sep 2016 00:47:57 +0000</pubDate>
      <link>https://spherical.link/dungeonrp/threads/beta-info.18/</link>
      <guid>https://spherical.link/dungeonrp/threads/beta-info.18/</guid>
      <author>invalid@example.com (admin)</author>
      <dc:creator>admin</dc:creator>
      <content:encoded><![CDATA[Please use this forum to provide as much information as possible. I want to know your thoughts on how to improve the user experience on DRP. Feel free to make threads and talk freely about what&#039;s on your mind. <br />
<br />
The two most important things  beta testers can do are to report forum or wiki error, wiki typo, or any other software functions that aren&#039;t quite right. Secondly, I really want to hear your guy&#039;s opinion on systems that will have great effects on the site. You can find them in this...<br />
<br />
<a href="https://spherical.link/dungeonrp/threads/beta-info.18/" class="internalLink">Beta Info</a>]]></content:encoded>
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